Cal,

Haven Station is utterly destroyed. Thousands of men, women and children have been brutally slain. A terrible crime has occurred today for which I feel personally responsible.

Thanks to yourself and other pilots in the area the casualty list was shorter than it could have been, and the League has survived, after a fashion, but our ability to defend against any other Marauder assaults has been reduced enormously. It now seems that we have seriously underestimated the enemy's resources and guile.

We believed the Marauders had been effectively eradicated from the system after the battle of Hoffer's Gap, but plainly there is more to them than just a motley gang of raiders.

It's now obvious that the real enemy of the moment is not the corporations or the Alliance government, but the Marauders, who seem to be threatening everyone in the system without exception. We have already begun making moves to link up with Police and Alliance forces in order to counter the threat, but with the past record of hostility between us, it is unlikely that an agreement can be forged in the short term. This is not helped by the fact that some factions in the League, namely the Kong, are extremely wary of any link up with the authorities.

This is where you come in:

You now command one of the few fully operational capsule jump capable ships currently with the League. This gives you the ability to travel outside the Hoffer's Wake system. We desperately need allies, and what little contact we have with freelancers and other independent factions outside of the system indicates that they could possibly supply us with reinforcements to bolster our situation. The Coyote system certainly holds people sympathetic to our cause, and I am sure that there are allies to be found throughout the Badlands. If you could explore these avenues, Cal, then the League will be forever in debt to you.  With your help we could prevent our mutual home system from descending into anarchy and terror.

Good luck,

Natashia Blake,

League Militia